Plugins/WagSave/Support
WagSave support

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Real humans answer within 48h. In the meantime, here are the answers to the 20 questions we get most.

Installation·Updated Mar 2026·5 min read

Installing WagSave in 60 seconds

WagSave ships as a single .unitypackage and as a package via Unity's package manager. Pick whichever matches how you manage dependencies — both ship identical code.

Option 1 · Asset Store (recommended)

  1. Buy WagSave from the Unity Asset Store.
  2. Open Window → Package Manager in Unity.
  3. Switch the dropdown to My Assets and click Download, then Import.
  4. When prompted, import the whole package. You can remove the Samples/ folder later if you don't need it.
Already have PlayerPrefs or JsonUtility saves in your project? WagSave can import them. See Migrating existing saves.

Option 2 · Git URL (for teams)

If you use Unity's package manager with git URLs, add this line to your manifest.json:

// Packages/manifest.json
{
  "dependencies": {
    "dev.wagglebum.wagsave": "https://git.wagglebum.dev/wagsave.git#v2.0"
  }
}

Option 3 · OpenUPM

Run this at the root of your Unity project:

openupm add dev.wagglebum.wagsave

Verify it's working

Create a new MonoBehaviour and paste the following. If it prints saved! in the console, you're good to go.

using Wagglebum.WagSave;

void Start() {
  WagSave.Save("test", new { hello = "world"  });
  Debug.Log("saved!");
}
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