Installation·Updated Mar 2026·5 min read
Installing WagSave in 60 seconds
WagSave ships as a single .unitypackage and as a package via Unity's package manager. Pick whichever matches how you manage dependencies — both ship identical code.
Option 1 · Asset Store (recommended)
- Buy WagSave from the Unity Asset Store.
- Open Window → Package Manager in Unity.
- Switch the dropdown to My Assets and click Download, then Import.
- When prompted, import the whole package. You can remove the
Samples/folder later if you don't need it.
Already have PlayerPrefs or JsonUtility saves in your project? WagSave can import them. See Migrating existing saves.
Option 2 · Git URL (for teams)
If you use Unity's package manager with git URLs, add this line to your manifest.json:
// Packages/manifest.json { "dependencies": { "dev.wagglebum.wagsave": "https://git.wagglebum.dev/wagsave.git#v2.0" } }
Option 3 · OpenUPM
Run this at the root of your Unity project:
openupm add dev.wagglebum.wagsave
Verify it's working
Create a new MonoBehaviour and paste the following. If it prints saved! in the console, you're good to go.
using Wagglebum.WagSave; void Start() { WagSave.Save("test", new { hello = "world" }); Debug.Log("saved!"); }
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